One such cutscene involved the construction of the bridge by the Corneria army. Added cutscenes – Short cutscenes, using the internal game engine, were added to expand the game's story.Similarly, the battle screen was redesigned, with all textual information moved down to a blue window stretched across the bottom of the screen in an arrangement similar to that utilized in Final Fantasy II through Final Fantasy VII. In the WSC version each building has an interior, along with a shop counter where the transaction screen can be accessed.
In the Famicom version, shops and inns had no interior map once a character entered the building, they were greeted with a menu-based purchase screen. Parity with later games – Character sprites, especially the upgraded classes, were redesigned to look more like characters from the Super Famicom Final Fantasy games.
The color palette was larger and battle scenes featured full background images.
Guide books for the game (such as the Final Fantasy I∙II Kanzen Kōryaku-hen) use revised names despite never being used in the game, and the original Medusa sprites. The Eye enemies' names remain "Beholder" and "Death Beholder" respectively despite the changed sprites. Borrows the graphical changes (From NES version) made to Evil Eye, Death Eye, Medusa, and Earth Medusa.
Thus the game was subtly altered to take advantage of certain features offered by the MSX2 and not by the Famicom. While the Famicom was designed to operate exclusively as a gaming console, the MSX2 was intended to be used more generally as a personal computer. The MSX2 computer standard was roughly analogous, in terms of technical capabilities, to the Famicom, and so, the MSX2 version of Final Fantasy is probably the closest to the original Famicom version. Released on December 18th, 1987, this is the first version of the game.12 iOS/Android/Windows Phone (Original).10 Wii Virtual Console/3DS Virtual Console/Wii U Virtual Console.